zMatte is a full-featured keyer that is the result of our experience in creating hundreds of successful blue and green screen composites. Using proprietary matte extraction techniques, zMatte quickly and simply creates mattes with minimal parameters even if you are dealing with fine hair detail, smoke, or reflections. It is easy to use, yet provides the needed tools when faced with good, bad, or ugly shots -- tools such as multiple matte creation, automatic spill suppression, sophisticated matte and edge manipulation, and color correction.
zMatte includes the following plug-ins to handle keying, matte generation and compositing: Color Suppress, DeArtifact, Edge Composite, Frame Averager, Holdout Composite, Keyer, Light Wrap, Matte Generator, Matte Repair, and Screen Smoother.
- Original Bluescreen Plate
- Extracted Matte
- Edge Matte
- Background Plate
- Final Composite
- Create mattes from blue, green, any color screen
- Multiple matte creation
- Matte shrink, blur and wrap functions
- DV and HD deartifacting
- Sophisticated color correction and suppression
- Light wrapping
- Edge tools to color correct or blur only the edge
- Integrated DVE
- Screen smoothing for unevenly lit blue and green screens
- Effectively composite fire, explosions and smoke
- 32 bit processing
- GPU Acceleration
- The OFX plug-in format is now supported. Specifically, Sony Vegas and the Foundry's Nuke have been qualified. One zMatte license will run in Adobe After Effects, Adobe Premiere Pro, Apple Final Cut Pro, Sony Vegas and The Foundry's Nuke if installed on the same machine.
Removes either blue or green from an image. This is usually used to remove the blue or green light that commonly spills onto objects filmed in front of blue or green screens.
DeArtifact is handy for cleaning up artifacts caused by DV and HD video footage. In fact, it is useful for cleaning up images that have aliased or jaggy edges.
Edge Composite automatically generates an edge matte from an existing Alpha channel and allows you to color correct or blur only the edge of the foreground. You can also mix the edge of the foreground with the background. This is very helpful for seamlessly integrating images as well as dealing with aliased mattes.
The Frame Averager mixes frames together to create interesting motion effects. This plug-in is also useful for smoothing out film grain and video noise which can cause problems when pulling a key or generating a matte.
To add practical fire, explosions, smoke or other footage not containing an Alpha channel is normally a challenge. A normal Math Composite Add function would cause areas of the background to get brighter. This is bad. Using a key of some type would most likely generate unwanted edge fringing. This is also bad. The Holdout Composite is a two-layer/track effect that effectively composites images such as fire, explosions and smoke. This plug-in first creates a luminance matte of the foreground and pastes it as black (or other color) over the background. You then use one of the Blend Modes to place the foreground over the “held out background”.
zMatte is a full-featured keyer that is the result of our experience in creating hundreds of successful blue and green screen composites. Using proprietary matte extraction techniques, zMatte quickly and simply creates mattes with minimal parameters even if you are dealing with fine hair detail, smoke, or reflections.
Light Wrap helps blend the foreground into the background by making the color of the background wrap into the foreground edges without softening the edge. This is accomplished by placing the background layer into a special matte and then combining it with the foreground.
The Matte Generator extracts and creates mattes using advanced matte extraction techniques. Methods of matte extraction are luminance, hue, saturation, average, red, green, blue, cyan, magenta, and yellow. Up to 5 mattes can be extracted and combined using Blend modes.
Matte Repair grows, shrinks or blurs a matte. It also is handy for cleaning up impurities in the black or white areas. Matte Repair has the same functionality as Matte Generator except it doesn’t have any parameters dealing with matte extraction.
Smooths out unevenly lit blue and green screens. By default, darker screen areas are brightened.
zMATTE v4 Downloads
User Guide and Tutorial
The above software contains a 15 day fully functional trial.
Note: Please download and test the software on your machine before purchasing. Once a permanent license has been issued, your order can not be refunded.
The software will be converted to a permanent version by purchasing a license.
Internet access required during activation / deactivation and to get a trial license.
System / Software Requirements:
- Adobe After Effects CS5 and up
- Adobe Premiere Pro CS5 and up
- Apple Final Cut Pro 6/7/X
- Apple Motion 5
- Avid Editing Systems (64 Bit only)
- Sony Vegas v13 and up
- The Foundry's Nuke v8 and up
- Macintosh Multicore 64 Bit Intel® processor
- Mac OSX 10.8.x and up
- Windows 7 64 bit and up
Internet access required for software activation / deactivation / trials
Version 4.0V8 (MAC ONLY) RELEASED 09/23/2016Bug Fix
- Plug-ins not showing up in FCPX and Motion
We worked around a bug in macOS Sierra which prevented our plug-ins from appearing in FCPX and Motion.
Version 4.0V7 (MAC ONLY) RELEASED 09/15/2016Features
- macOS Sierra Support
zMatte is now compatible with macOS Sierra.
Version 4.0V6 RELEASED 12/07/2015Bug Fix
- After Effects and 16/32 Bit Depth Corruption
In Adobe After Effects CC 2015 Version 13.6, Adobe changed the way plug-ins dealt with 16/32 bit processing. New versions of our plug-ins are required to deal with this change.
Version 4.0V5 RELEASED 8/06/2015Bug Fixes
- OFX Keyframing
We fixed a problem where certain parameters were not keyframing in some OFX hosts.
Version 4.0v4 released 3/13/2015Bug Fixes
- Avid Crashing on Start (Mac Only)
Avid made an architectural change between MC v8 and v8.1 that caused the Avid to crash when Dfx v4 was installed. We have worked around this issue and the minimum requirement for Avid systems is now Mac OSX 10.8 and above.
Version 4.0v3 released 1/30/2015Bug Fixes
- Nuke Plug-in Naming
Added prefixes to the plug-in names so as to not create conflicts with Nuke's internal node naming.
Version 4.0v2 released 12/03/2014Bug Fixes
- gputool Not Signed on Mac
The gputool was not signed on Mac.
- gputool Settings Not Working Correctly
The gputool's settings were not overriding the preferences set in the photo and video/film plug-ins.
- Mac Pro Dual D700 FCPX Issue
GPU acceleration was not working properly on Mac Pro Dual D700 graphics cards in FCPX.
- Windows Installer - Check for OpenCL
The Windows installer now checks for OpenCL before installation.
Version 4.0 released 10/27/2014Features
- OFX Host Support
The OFX plug-in format is now supported. Specifically, Sony Vegas and the Foundry's Nuke have been qualified. One zMatte license will run in Adobe After Effects, Adobe Premiere Pro, Apple Final Cut Pro, Sony Vegas and The Foundry's Nuke if installed on the same machine.
- GPU Acceleration Enhancements
A number of GPU acceleration enhancements were added.
- Holdout Composite > Type Renamed to Blend
Holdout Composite > Type was renamed to blend.
- Gamma Reversed
The Color Correct > Gamma control was reversed.
Version 184.108.40.206 released 02/07/2014Bug Fixes
- Multiprocessor Previewing/Rendering in After Effects
Fixed a problem in After Effects when using the multiprocessor previewing/rendering preference.
Version 220.127.116.11 released 11/21/2013Bug Fixes
- Activation Problem
Fixed an intermittent activation problem on some systems.
Version 18.104.22.168 (Mac Only) released 11/19/2013Bug Fixes
- Manual Activation Problem
Fixed a problem where zMatte would not activate with some licenses created at the Self-Service Website.
Version 3.5.1 released 09/05/2013Changes
- License Alert Message
Changed license alert message to be more descriptive.
Version 3.5 released 08/19/2013Features
- GPU Acceleration
zMatte is now accelerated with OpenCL using your graphics card resulting in dramatic speed increases.
- 32 Bit Floating Point Precision
zMatte can now process with 32 bit floating point precision.
- Alpha Parameter (Avid Only)
The Alpha parameter is used to match Avid's File Pixel to Video Mapping import settings when importing a file. By default, RGB (0-255) Inverted is selected to match Avid’s default import settings.
- Color Correct > Temperature and Cyan/Magenta Added
Temperature and Cyan/Magenta were added to the Color Correctors.
- Frame Averager > Frame Window
A Frame Window control has been added which determines the positioning of the frame averaging window as either Past, Centered or Future.
- Matte Repair > Wrap
Added Wrap to Matte Repair.
- Multi-Host Licensing
One zMatte license will allow it to run in Adobe After Effects, Adobe Premiere Pro, Apple Final Cut Pro 6/7/X and Avid Editing Systems.
- Keyer > Color Suppress > Auto Color Removed
Removed Auto-Color from the Keyer > Color Suppress group. The color suppression color is automatically selected based on the Primary Matte > Extract On > Blue Screen or Green Screen selections.
- Keyer > Color Suppress > Foreground Renamed
The Keyer > Color Suppress > Foreground parameter was renamed to Amount.
- Keyer > Light Wrap > Light Renamed
The Keyer > Light Wrap > Light parameter was renamed to Brightness.
- Light Wrap > Light Renamed
The Keyer > Light Wrap > Light parameter was renamed to Brightness.
- Removed Matte Wrap Plug-in
The Matte Wrap plug-in was removed since it is now included in Matte Repair.